![]() That success, he said, stemmed from travelers - especially locals - getting used to the idea that they could dine at the airport or pick up headphones for a price similar to a shop downtown. Wyatt said he brought street pricing to Salt Lake City because he saw it work at Oregon’s Portland International Airport, which he previously oversaw as the Port of Portland’s executive director. ![]() Sometimes, though, the airport rate was actually cheaper. ![]() In a few instances, airport prices were moderately higher than comparable locations in the community. In most cases, concessionaires appear to be complying. “That’s clearly proved to be the case here.”Īccording to an airport shopping excursion of sorts by The Salt Lake Tribune, the pricing policy seems to be working. “When people get the notion that they’re not being gouged, or they’re not paying significantly more for something than they might otherwise be, they’ll buy it,” airport Executive Director Bill Wyatt said. To save travelers from sticker shock, the sparkling new multibillion-dollar airport instituted a policy to bar vendors from charging more than they do out on the street.
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![]() With how expansions are currently made available, it's easy to know exactly when and how I'm able to earn expansions and I can plan for them. As a player, I personally would not be able to plan a city around such things either. The fact that they're continually requested proves that they're extremely valuable, but Inno has proven that so far there is no intention of ever making time-limited expansions available. Of course, the same situation exists for some event buildings that may or may not ever be available again, but you can't compare any of those to even a single expansion in terms of value. This creates a huge discrepancy between players who are actually here for the event and those who are not. Until/unless they figure out a way to reward certain event prizes only once per account rather than per world, or limit diamonds the the world in which they're purchased (both of which would also be unpopular changes) I don't see them coming back. Small random rewards vs guaranteed big reward? Playing devil's advocate, I can see why they removed the diamonds. You could argue that you have to work to complete the event in each city, true enough, but you also have to do that for other events that only reward diamonds randomly along the way (if you're lucky enough to win them) so there wasn't really any equality in that sense. ![]() I imagine that's why the diamond rewards have been diminished and then eventually removed as guaranteed prizes - basically, players somewhat taking advantage of the system in place for diamonds (being shared across worlds) to get a huge lump sum that can then be spent on a single world. To be fair, it was quite a lot of free and guaranteed diamonds (especially with Chateau bonus) when you factor in how many worlds there are, with the quest available on each. |
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